You will find details about this new release here.
With this new version, we are releasing features that didn’t need to wait for version 7.0 to come out. Yes, v7 is coming soon. It’s just that it’s such a major thing (really !) that it has a lot of little bugs to iron out.
Now, this seemingly small 6.10.3 release is actually a major milestone in b2evolution’s shift from glorified blogs to full-featured Content Management System. In this release you can define Item Types with very refined custom fields. You can then create Items of the desired types. You can use the custom fields in various ways (either in your content or in your skin code) and you can even compare items of same or different types with each other (b2evolution will automatically produce detailed comparison tables like this one).
Once again, we are describing big concepts here and we should actually show some examples. We’re guilty of that again. We’d like to promise we’ll solve that once 7.0 is out, but history tells us we’ll likely be absorbed into v8 by then…
OK, I don’t know how, but we really need to sort that out!!
Introducing the biggest e-commerce platform built on top of Drupal Commerce.
LUSH, a British cosmetics company, worked with FFW to build a digital space that would inspire the same loyalty that their physical shops enjoyed all around the globe. LUSH is a vegetarian and vegan beauty and cosmetics company based out of England. The company has a core group of dedicated customers worldwide, most of whom purchase their products at LUSH’s retail shops.
With LUSH’s in-store sales far outweighing those online, LUSH wanted to create a digital experience that would perform scalably and reliably during huge sales while showcasing the best of the LUSH brand. As an ecologically aware, community-focused business, they knew their values aligned well with the values of many open source communities, such as Drupal. And when one of LUSH's partners referred them to FFW, everything clicked.
After the launch, the new LUSH website realized dramatic spikes in both web traffic and online sales. Website sessions increased by 75%, digital orders increased by a whopping 64%, and shopping cart abandonment decreased by 16%.
"Massive thanks for all your efforts in getting the project over the line and the late nights - you've been phenomenal throughout. From me and the LUSH development team, thank you." - Ryan Kerry, Global Head of Development at LUSH
We're happy to announce the release of e107 v2.1.9!
This release contains some great improvements as well as bug fixes. We recommend everyone upgrade immediately.
It is now possible to override the chosen editor pref (WYSIWYG), using the e107::getForm()->bbarea() method by changing the $options array, e.g. $options['wysiwyg'] = 'tinymce4' (#3330)
Added option define('X-FRAME-SAMEORIGIN', false); in e107_config to allow for external websites including an e107 website through an iframe (#3101)
Fixes & improvements:
Fixed issue in update routine caused by an incorrect version number (#3302 #3311)
Added backwards compatibility fix to handle old data formatting better (#3305)
Fixed issue with multiple userclass selection in the Admin UI (#3249)
The CSS file ensuring backwards compatibility for non-boostrap or legacy themes (backcompat.css) is now correctly loaded
Fixed issue with LAN's not loading properly on contact.php page
Fixed issue with parsing the sign (#3307)
Fixed issue with 'To' textbox not showing in mail-out functionality (#3303)
Fixed issue with missing navigation text in Admin Area when using 'medium' width devices
Improved support for SVG icons (#1958)
Fixed several issues related to the displaying of comments (#2425 #2281 #2937)
Fixed issue so 'Items per page' option is now respected on custom pages (#3188)
Added default custom fields to Bootstrap 3 template (#3103)
Improved support for Cyrillic characters on registration and login (#2440)
Plugin Builder generated output improved with examples of custom filter and batch options.
Fixed an issue with the language packs not displaying in the Admin Area (#3059)
Added e_gsitemap addon to News and Download plugin (#2606)
Fixed an issue with error pages and redirection (#3179)
Added new event triggers and notifications for the Forum plugin: user_forum_topic_created_probationary, user_forum_topic_updated, user_forum_topic_moved, user_forum_topic_deleted, user_forum_topic_split, user_forum_post_created, user_forum_post_updated, user_forum_post_deleted, user_forum_post_report
Added BBcode template for Forum plugin (#3317)
New preferences in Forum plugin which allow to choose between BBcode or TinyMCE editor (#3318)
Fixed issues with Forum plugin URLs (#3171)
Fixed URL issue in Forum plugin when moving a forum topic (#3244)
Improved Forum parsing: forum titles are only shown using plain text (no HTML or BBcode) (#3245)
Fixed an issue in the forum plugin when marking a forum topic as 'read' (#3338)
Fixed issue in the featurebox plugin which caused debug information to show (#3290 #3074)
Fixed issue with incorrect 'update required' message showing for the featurebox plugin
[Feature] Added Uikit 3 framework and new theme Denim_Three
[Feature] Blocks can now appear in more than just the left or right column. Block Locations can now be added by plugins and themes
[Feature] New CSS and JS processor to Minify and combine files
[Feature] ReCaptcha Plugin now included with the Geeklog Install
[Feature] ReCaptcha Plugin now supports Invisible Captcha
[Feature] New Passwords must contain a minimum of 8 characters and have at least 1 letter and 1 number
[Feature] Two Factor Authentication is available for user accounts
[Feature] You can now require all user accounts to have a verified email address (including remote accounts)
[Feature] New User Statuses Added (Locked, New Email Required, New Password Required)
[Feature] Akismet module now included with the SPAM-X plugin
[Feature] Built in Demo Mode
[Bug] Fixed After token expired re-authentication returns to a blank page once Authentication is successful
[Bug] Fixed Switch Language Block (and COM_getLanguageFromURL) to work on a topic page
... as well as a lot of other improvements and bug fixes. The complete list can be found on Github and in the history text file located in the docs directory of this release.
Note: A bug was found in the installer and Geeklog v2.2.0 that causes an error on servers with PHP v5.3 installed. Therefore for Geeklog v2.2.0 you should consider the minimum PHP version to be v5.5 (note added July 19, 2018)
Note: Make sure your 3rd party Geeklog plugins are updated to the latest version as they are required to use the function COM_createHTMLDocument. This replaces the functions COM_siteHeader and
COM_siteFooter. If you are unsure if a plugin supports Geeklog v2.2.0 then either disable it before the Geeklog Upgrade, or uninstall the plugin.
Remember if you would like to chat with any of the community one of the best place to reach us is on Gitter in the Geeklog room.
Despite project close announcement one and a half years ago, some enthusiastic Japanese developers and users have been maintaining Nucleus CMS core. And today, we are pleased to announce Nucleus CMS 3.70. This is a direct descent of the original Nucleus CMS, supports the same multiple languages. Major fixes and improvements in this release are including (but not limited to) the following:
Enforced password security using phpass library instead of md5 hash
Default character code set is now utf-8, not iso8859-1
Added new event PreLoadMainLibs
Upcoming version 3.71 is pre-released in Japanese as well. New features in 3.71 are:
You are always welcome to post suggestions and questions for Nucleus CMS in the same old English support forum. Also, all the core and major plugins are now maintained on GitHub. Please feel free to submit issues and of course pull requests.
We are pleased to announce the release of phpBB 3.2.3 "Bertie's long summer". This version is a maintenance release of the 3.2.x branch which fixes various issues reported in previous versions.
The fixed issues include, among others, problems when submitting posts with more than one attachment, migrations failing when updating from versions prior to phpBB 3.2.2 and PHP warnings being displayed when editing signatures in the ACP.
The development team thanks everyone who contributed code to this release: rxu, hubaishan, JoshyPHP, Rubén Calvo, Akbar, Anssi Johansson, Daniel Mota, Daniel Sinn, FH, GerB, Zoddo, canonknipser, scootergrisen
If you have any questions or comments, we'll be happy to address them in the discussion topic.
Five Nights at Freddy's 4 Full Version - Feel the fear one last time
Five Nights at Freddy's 4 is the fourth, and last (supposedly) release in the Five Nights at Freddy's saga. Developed and published by Scott Cawthon, this horror game has delighted all the fans of horror games, and has also raised the criticism from those that say that there are too many FNaF games. This time, you are not a security guard fighting for your life against creepy animatronics. Instead, you are a defenseless kid who struggles every night because of his terrifying nightmares (nightmares about creepy animatronics, of course).
Now, animatronics don't kill you, because they are just nightmares, but they can scare you as they have done since forever. Freddy, Bonnie, Chica, and Foxy have come back, and they have brought new nightmare friends with them. Also, the location is not an office anymore. It takes place in your own room, a room with a bed, two doors, and a dark closet. Each part of the room is dangerous since they are places where the animatronics can hide.
Moreover, the mechanics of the game have significantly changed compared to the previous tree installments in the saga. Now, you do not depend on your vision, or the cameras, because in this release, you don't have them. Now, you have to hear; you have to pay attention to every sound, breath, and laugh, because sound indicates where enemies will come from. It's recommended to play with earphones or with a very high volume. You are free to play with a regular sound volume, but you will not be able to hear your enemies.
Are you ready to say goodbye to your beloved animatronics?
As mentioned, the mechanics have changed. Now, you have nothing more than your senses and a flashlight to defend yourself. You have to control both doors, the closet, and the bed behind you. Animatronics can appear in any of the four places. What you have to do is walk bravely to the doors and the closet, listen carefully and if you hear something, close the door as fast as you can and hold it shut until the sound disappears. In case you don't hear anything, use the flashlight to prevent enemies from coming. The bed at your back has a little Freddy fluffy toy, but sometimes dreadful miniature Freddy's appear, followed by Nightmare Freddy himself. You have to shoo them with the flashlight unless you want Freddy to appear. It can seem easy, but the slightest mistake (using the flashlight when you hear a breath, or not closing the doors in time), will bring an end to the game.
Freddy, Bonnie, Chica, and Foxy have come back, and they have brought new nightmare friends with them
Talking about your friends the animatronics, when you download FNaF4, you will have to face six of them, eight if you take into account the "nonofficial" ones. You already know Freddy, Bonnie, Chica, and Foxy (nightmare version) but let me introduce you to Nightmare FredBear and Nightmare (plainly). All the animatronics in nightmare version are decrepit, broken, and especially scary. They have very long sharp teeth and glowing eyes, but Nightmare FredBear and Nightmare have even longer teeth, and they are very dangerous because they are unpredictable. This is especially true of Nightmare, since he is black and semi-transparent. They start appearing on nights 5 and 7, respectively.
In this version, you can check out the main features of Five Nights at Freddy's 4:
A new story that reveals what happened in the Bite of the 87
A gloomy mini-game that allows you to skip the first two hours of the nights (if you are successful)
Nightmare version of the old and well-known animatronics (Bonnie, Freddy, Chica and Foxy)
4 new animatronics: Nightmare, Nightmare FredBear, Plushtrap and Nightmare Cupcake (Chica's cupcake can attack you know)
The new WordPress editor continues to be a major focus for all WordPress contribution teams. Read on to find out some more about their work, as well as everything else that has been happening around the community this past month. Further Enhancements to the New WordPress Editor Active development continues on Gutenberg, the new editing […]