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News

March 2017 Update

Wait! March already? Where did December go?

Is it too late to wish you all a happy new year? Probably. Yes…

However, it’s not to later to deliver a Happy 2017!!

Since we last wrote a news post we have had a bunch of releases: 6.7.8-stable, 6.7.9-stable, 6.7.I0-stable, 6.7.II-stable… and that was just for the 6.7.x branch.

Then came a whole new 6.8.x branch: 6.8.0-beta, 6.8.1-stable, 6.8.2-stable, 6.8.3-stable, 6.8.4-stable, 6.8.5-stable, 6.8.6-stable, 6.8.7-stable… and 6.8.8 is just around the corner!

A lot of releases, right? Indeed. We have switched to releasing more often, and we try to deliver as many bug fixes as possible as quickly as possible. Thank you all for your bug reports, and as always thank you for including screenshots which make it easy for us to narrow down on the problem much quicker.

Now let’s not forget new features! 6.8.x was packed with new features and the recently released 6.9.0-beta adds another layer. 6.9.1 is also just around the corner with some more.

Here are a few of our favorite new features added in 6.8 and 6.9:

  • Ability to attach files to new posts in the front office (useful for forums) and in the back-office without saving post first
  • Ability to attach an image to each category and to use it as a fall-back for posts without an image in the Universal Item List Widget
  • Ability to attach an image to image and logo widgets instead of providing a relative filepath
  • Added [audio:...] short tag
  • Single post display is now controlled through widgets
  • Analytics aggregation can keep infinite history of visits in the DB. See Global Hits Summary
  • PhpBB3 Import
  • … and a lot of usability improvements.

Next stop: 6.9.1! And that’s a loaded one! Stay tuned! ;)

Original post blogged on b2evolution.

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Posted March 7, 2017 | 4:28 pm

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2017 Drupal Association at-large election winner announced

2017 Election Results

The staff and board of the Drupal Association would like to congratulate our newest board member:

Ryan Szrama.

Thank you, Ryan, for stepping forward to serve the Drupal community. On behalf of the community I also want to thank the 13 candidates who put themselves out there in service of Drupal and nominated themselves. We are grateful that our community has so many brave and generous people willing to contribute this way.

Ryan's election to the board represents the sixth year of elections to a community-at-large seat on the Drupal Association board. Each year we've focused on improving the elections process, and this year was no different. We focused on two goals: 

  1. Improve the user experience of participating in the elections process. 
    • We added more in-line help materials throughout the elections process.
      • For candidates, we added information about the responsibilities of a board member to the nomination form, as well as a video message from the Executive Director.
      • For voters we improved the elections navigation, and provided more educational materials about the IRV voting process.
    • We implemented a drag and drop ballot, to make it easier for voters to rank candidates. 
  2. Make it easier to get to know the candidates.
    • We updated the candidate profile form, to ask more detailed questions to help voters get to know the candidates. 
    • Based on feedback from previous years, we eliminated the three virtual meet-the-candidates sessions, in favor of giving each candidate the option to post a statement-of-candidacy video.  In conjunction with the question and answer section on each candidate profile, we felt this gave the electorate the opportunity to get to know their candidates at their own pace and on their own terms. 

Our next steps will be to reach out to the candidates for their evaluation of the elections experience.

We also want to hear from the voters. Please tell us about your experience with the elections process in the comments below. Your feedback is important to us so that we can make the 2018 elections process even better. 

About the Elections Methodology: Instant Run-off Voting(IRV)

Elections for the Community-at-large positions on the Drupal Association board are conducted through Instant Run-off Voting. This means that voters can rank candidates according to their preference. When tabulating ballots, the voters' top-ranked choices are considered first. If no candidate has more than 50% of the vote, the candidate with the lowest votes is eliminated. Then the ballots are tabulated again, with all the ballots that had the eliminated candidate as their first rank now recalculated with their second rank choices. This process is repeated until only two candidates remain and a clear winner can be determined. This voting method helps to ensure that the candidate who is most preferred by the most number of voters is ultimately elected. You can learn more about IRV (also known as Alternative Vote) in this video.

Voting Results

There were 13 candidates in contention for the single vacancy among the two community-at-large seats on the Board. 1,240 voters cast their ballots out of a pool of 94,499 eligible voters (1.3%). Voters ranked an average of 3.6 candidates on their ballots. 

The bar charts below show the vote counts for each candidate in each round.
Place the mouse over a bar to see the number of votes.

  • Yellow — Votes carried over from the previous round.
  • Green — Votes received in this round.
  • Red — Votes transferred away in this round.

A candidate's votes in a round is the sum of the yellow and green bars.
Since the green and red bars represent votes being transferred, the sum of the
green and red bars is the same.

The exhausted bar represents votes where the voter did not indicate a next
preference and thus there were no candidates to transfer the vote to.


Round 1

(next)

Count of first choices.


Round 2

(prev)(next)

Count after eliminating gurubryan and transferring votes.


Round 3

(prev)(next)

Count after eliminating mehuls and transferring votes.


Round 4

(prev)(next)

Count after eliminating zet and transferring votes.


Round 5

(prev)(next)

Count after eliminating Rahul Seth and transferring votes.


Round 6

(prev)(next)

Count after eliminating redacted and transferring votes.


Round 7

(prev)(next)

Count after eliminating MatthewS and transferring votes.


Round 8

(prev)(next)

Count after eliminating Riaan Burger and transferring votes.


Round 9

(prev)(next)

Count after eliminating johnkennedy and transferring votes.


Round 10

(prev)(next)

Count after eliminating jackniu and transferring votes.


Round 11

(prev)(next)

Count after eliminating ok_lyndsey and transferring votes.


Round 12

(prev)

Count after eliminating Prasad Shir and transferring votes. Candidate rszrama is elected.


Winners

Winner is rszrama.

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Posted March 27, 2017 | 8:51 am

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e107 v2.1.5 Bootstrap CMS Released

We're happy to announce the release of e107 v2.1.5!

This release contains some great improvements as well as bug fixes. We recommend everyone upgrade immediately. 

Fixes/Improvements:

  • Significant amount of LAN work (thanks to @yesszus)
  • Numerous speed and memory usage optimizations (work in progress)
  • 'Country' extended user field (EUF) working again
  • Several backwards-compatibility fixes for v1 plugins
  • Cleanup and enhancements to the library manager (see _blank theme/plugin for usage)
  • Added more id and class tags to allow for more styling (e.g. forum plugin)
  • {NEWFORUMPOSTS} working again (but still deprecated, it is replaced by the newforumposts_menu in the forum plugin)
  • Several fixes to the upgrade procedure from v1.x installations (e.g. users with a . in their username are now properly recognized again)
  • Plugin manager is now using the Admin UI allowing for searching/filtering
  • Changed enabled/disabled option to on/off (using a new switch) in the Admin Area
  • Userpicker method working again when using SEF URLs
  • News Grid Menu template upgraded for greater flexibility
  • {XURL_ICONS} now has its own template
  • And literally dozens of other bugfixes and optimizations

New features:

  • Page/Menu custom fields
  • e107::getParser()->toFile() method added
  • {CHAPTER_MENUS: id=chapter-sef-url} shortcode added
  • New event added: user_chatbox_post_created
  • the e_parse addon can now also hook into the e107::getParser()->toDb() method
  • "Theme converter" allows to create a new theme based on an existing theme (/e107_admin/theme.php?mode=convert)
  • Start of SVG icon support
  • Theme shortcodes may be assigned as sitelink (navigation) dropdown content.

For a full list of changes, please go here.

Please see our downloads section to download a copy.

Thank you for continuing to use e107!


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Posted March 21, 2017 | 3:30 pm

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DokuWiki Plugin v1.9.0

The Geeklog DokuWiki Plugin v1.9.0 is now available for download.

The DokuWiki Integration Plugin for Geeklog provides an integration with your Geeklog v2.1.1+ website. This plugin is based on DokuWiki 2016-06-26a "Elenor of Tsort", ” which is the latest release at the time of this writing.

If you find any bugs or wish to request a feature, please add them to our issues tracker.

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Posted September 18, 2016 | 7:18 am

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Joomla’s Homepage Gets A Fresh Look

joomla homepage redesign

We are pleased to announce the launch of the brand new design of the joomla.org homepage! And it’s not only about a new design, the content has been refreshed to make it easy to discover the Joomla! World and more easily find the information you may need.

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Posted March 19, 2017 | 1:00 am

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Nucleus CMS is Back (Sort of)

Despite project close announcement one and a half years ago, some enthusiastic Japanese developers and users have been maintaining Nucleus CMS core.
And today, we are pleased to announce Nucleus CMS 3.70. This is a direct descent of the original Nucleus CMS, supports the same multiple languages.
Major fixes and improvements in this release are including (but not limited to) the following:
  • Enforced password security using phpass library instead of md5 hash
  • Default character code set is now utf-8, not iso8859-1
  • Added new event PreLoadMainLibs
Upcoming version 3.71 is pre-released in Japanese as well. New features in 3.71 are:
  • Fixed vulnerability described in VCE-2011-3760.
  • Support for PHP7 (Fixes in installer, embedded wrapper for mysql functions, etc.)
  • [New] Duplicate Item button in the item list screen
  • [New] Now you can arrange category order
  • ... and more!
Nucleus CMS 3.70 is available for download from download page.

You are always welcome to post suggestions and questions for Nucleus CMS in the same old English support forum.
Also, all the core and major plugins are now maintained on GitHub. Please feel free to submit issues and of course pull requests.

Beside this code base, LMNucleus a fork from Nucleus by Leo is also available at http://nucleus.slightlysome.net/ and GitHub.

Cheers, and happy blogging!
The Japanese Nucleus Team

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Posted January 27, 2016 | 12:24 am

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phpBB accepted to Google Summer of Code 2017

We're thrilled to announce that phpBB will be participating in Google Summer of Code 2017. This is our 4th time taking part in GSoC and we'll be working hard to ensure it's the best year yet.

Google's Summer of Code program pairs students up with experienced mentors in selected free and open source software projects. In addition to making valuable contributions to their host organisation, students gain experience working in a productive group environment and are further rewarded with a monetary stipend of up to $6600.00 USD for their successful completion of the program.

Prospective students should read the recommended steps on our instructions page and start participating as soon as possible. Application submission officially opens on March 20th, and we would love to get to know you well before then. We're here to help and answer any questions you may have. Please reach out on IRC in #phpbb-dev on irc.freenode.net.

phpBB Specific:GSoC Official:

Tell us what you think in this announcement's discussion topic.

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Posted March 10, 2017 | 1:31 am

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Plone welcomes four students for the 2016 Google Summer of Code

We welcome these promising students exemplifying great diversity in geography and topics, and wish them a great Summer of Code!

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Posted April 24, 2016 | 5:55 am

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Five Nights at Freddy's 4 Full Version - Feel the fear one last time

Review

Five Nights at Freddy's 4 is the fourth, and last (supposedly) release in the Five Nights at Freddy's saga. Developed and published by Scott Cawthon, this horror game has delighted all the fans of horror games, and has also raised the criticism from those that say that there are too many FNaF games. This time, you are not a security guard fighting for your life against creepy animatronics. Instead, you are a defenseless kid who struggles every night because of his terrifying nightmares (nightmares about creepy animatronics, of course).

Now, animatronics don't kill you, because they are just nightmares, but they can scare you as they have done since forever. Freddy, Bonnie, Chica, and Foxy have come back, and they have brought new nightmare friends with them. Also, the location is not an office anymore. It takes place in your own room, a room with a bed, two doors, and a dark closet. Each part of the room is dangerous since they are places where the animatronics can hide.

Moreover, the mechanics of the game have significantly changed compared to the previous tree installments in the saga. Now, you do not depend on your vision, or the cameras, because in this release, you don't have them. Now, you have to hear; you have to pay attention to every sound, breath, and laugh, because sound indicates where enemies will come from. It's recommended to play with earphones or with a very high volume. You are free to play with a regular sound volume, but you will not be able to hear your enemies.

Are you ready to say goodbye to your beloved animatronics?

As mentioned, the mechanics have changed. Now, you have nothing more than your senses and a flashlight to defend yourself. You have to control both doors, the closet, and the bed behind you. Animatronics can appear in any of the four places. What you have to do is walk bravely to the doors and the closet, listen carefully and if you hear something, close the door as fast as you can and hold it shut until the sound disappears. In case you don't hear anything, use the flashlight to prevent enemies from coming. The bed at your back has a little Freddy fluffy toy, but sometimes dreadful miniature Freddy's appear, followed by Nightmare Freddy himself. You have to shoo them with the flashlight unless you want Freddy to appear. It can seem easy, but the slightest mistake (using the flashlight when you hear a breath, or not closing the doors in time), will bring an end to the game.

Freddy, Bonnie, Chica, and Foxy have come back, and they have brought new nightmare friends with them

Talking about your friends the animatronics, when you download FNaF4, you will have to face six of them, eight if you take into account the "nonofficial" ones. You already know Freddy, Bonnie, Chica, and Foxy (nightmare version) but let me introduce you to Nightmare FredBear and Nightmare (plainly). All the animatronics in nightmare version are decrepit, broken, and especially scary. They have very long sharp teeth and glowing eyes, but Nightmare FredBear and Nightmare have even longer teeth, and they are very dangerous because they are unpredictable. This is especially true of Nightmare, since he is black and semi-transparent. They start appearing on nights 5 and 7, respectively.

Features

In this version, you can check out the main features of Five Nights at Freddy's 4:

  • A new story that reveals what happened in the Bite of the 87
  • A gloomy mini-game that allows you to skip the first two hours of the nights (if you are successful)
  • Nightmare version of the old and well-known animatronics (Bonnie, Freddy, Chica and Foxy)
  • 4 new animatronics: Nightmare, Nightmare FredBear, Plushtrap and Nightmare Cupcake (Chica's cupcake can attack you know)
  • A new location
  • New mechanics based on the sounds

If you like this horror adventure, feel free to visit the developer's official website to discover all the features before you download it.

System Requirements

You can read here the minimum PC system requirements needed to download and play this game:

  • Operating System: Windows XP or later versions
  • Processor: AMD Athlon, Intel Pentium @ 2GHz or better
  • RAM Memory: 2 GB RAM
  • Hard Drive Space: at least 1 GB free available

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Posted August 20, 2015 | 6:19 am

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Re: Installing a theme and mod effects

Thanks for the info !

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Posted March 28, 2017 | 2:37 am

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WordPress 4.7.3 Security and Maintenance Release

WordPress 4.7.3 is now available. This is a security release for all previous versions and we strongly encourage you to update your sites immediately. WordPress versions 4.7.2 and earlier are affected by six security issues: Cross-site scripting (XSS) via media file metadata.  Reported by Chris Andrè Dale, Yorick Koster, and Simon P. Briggs. Control characters can trick redirect […]

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Posted March 6, 2017 | 9:53 am

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XOOPS PHPMailer Security Patches Released

The XOOPS Development Team is pleased to announce the release of security patches for XOOPS 2.5.8 and XOOPS 2.5.7.2.

These patches includes the latest version of PHPMailer to address a serious vulnerability. All XOOPS users are encouraged to update as soon as possible.

Both full distributions and patch files (from the most recent prior release) for both the 2.5.7 and 2.5.8 series are available.

Any users that are running older XOOPS versions are advised to update to XOOPS 2.5.8.1 now.


Get XOOPS 2.5.8.1

Release files are available on GitHub.

The 2.5.8.1 files are also mirrored on the XOOPS File Repository on SourceForge

Get XOOPS 2.5.7.3

Release files are available on the XOOPS File Repository on SourceForge

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Posted January 1, 2017 | 12:51 am

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