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b2evo 6.10.1, GDPR & mailing lists

For a while, I’ve tried to come up with newsletter styles / grouped news posts. The problem is that it never felt quite right to issue one without waiting for another’s piece of news, and then another, etc.

So scratch that. I’m back to posting tidbits of news whenever they come up.

And here you have it: b2evo 6.10.1 (stable) has been released. Release notes here. You can download it or auto-upgrade it. We are using it on this site and a handful of others. It’s proven stable already.

The reason we released 6.10.x and not 7.0.x is the infamous GDPR. (Do you enjoy all the GDPR related emails you get these days?)

b2evo 6.10.1 goes a long way toward GDPR compliance. I’m not saying 100% here because this regulation is very deep and we won’t know for a while if we finally hit the bottom or not. One thing for sure, the FUD around it is even worse as with the previous cookie regulations. Anyways, if you find something that’s “not GDPR enough” in your opinion, please let us know and we’ll address it.

Ironically, the other big thing in 6.10 is mailing lists & automations. It’s loaded with super powerful features but we haven’t quite finished the doc yet. So I’ll get back to you on that later. For now, let’s just say it plays super nice with user preferences and easy unsubscribe and it is GDPR compatible ;) … but more on this later…

Cheers!

Original post blogged on b2evolution.

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Posted May 30, 2018 | 7:46 pm

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State of Drupal presentation (April 2018)

This blog has been re-posted and edited with permission from Dries Buytaert's blog. Please leave your comments on the original post.

Cowboy Dries at DrupalCon Nashville

© Yes Moon

Last week, I shared my State of Drupal presentation at Drupalcon Nashville. In addition to sharing my slides, I wanted to provide more information on how you can participate in the various initiatives presented in my keynote, such as growing Drupal adoption or evolving our community values and principles.

Drupal 8 update

During the first portion of my presentation, I provided an overview of Drupal 8 updates. Last month, the Drupal community celebrated an important milestone with the successful release of Drupal 8.5, which ships with improved features for content creators, site builders, and developers.

Drupal 8 continues to gain momentum, as the number of Drupal 8 sites has grown 51 percent year-over-year:

Drupal 8 site growth

This graph depicts the number of Drupal 8 sites built since April 2015. Last year there were 159,000 sites and this year there are 241,000 sites, representing a 51% increase year-over-year.

Drupal 8's module ecosystem is also maturing quickly, as 81 percent more Drupal 8 modules have become stable in the past year:

Drupal 8 module readiness

This graph depicts the number of modules now stable since January 2016. This time last year there were 1,028 stable projects and this year there are 1,860 stable projects, representing an 81% increase year-over-year.

As you can see from the Drupal 8 roadmap, improving the ease of use for content creators remains our top priority:

Drupal 8 roadmap

This roadmap depicts Drupal 8.5, 8.6, and 8.7+, along with a column for "wishlist" items that are not yet formally slotted. The contents of this roadmap can be found at https://www.drupal.org/core/roadmap.

Four ways to grow Drupal adoption

Drupal 8 was released at the end of 2015, which means our community has had over two years of real-world experience with Drupal 8. It was time to take a step back and assess additional growth initiatives based on what we have learned so far.

In an effort to better understand the biggest hurdles facing Drupal adoption, we interviewed over 150 individuals around the world that hold different roles within the community. We talked to Drupal front-end and back-end developers, contributors, trainers, agency owners, vendors that sell Drupal to customers, end users, and more. Based on their feedback, we established four goals to help accelerate Drupal adoption.

Lets grow Drupal together

Goal 1: Improve the technical evaluation process

Matthew Grasmick recently completed an exercise in which he assessed the technical evaluator experience of four different PHP frameworks, and discovered that Drupal required the most steps to install. Having a good technical evaluator experience is critical, as it has a direct impact on adoption rates.

To improve the Drupal evaluation process, we've proposed the following initiatives:

InitiativeIssue linkStakeholdersInitiative coordinatorStatus
Better discovery experience on Drupal.orgDrupal.org roadmapDrupal AssociationhestenetUnder active development
Better "getting started" documentation#2956879Documentation Working GroupgrasmashIn planning
More modern administration experience#2957457Core contributorsckrina and yoroyUnder active development

To become involved with one of these initiatives, click on its "Issue link" in the table above. This will take you to Drupal.org, where you can contribute by sharing your ideas or lending your expertise to move an initiative forward.

Goal 2: Improve the content creator experience

Throughout the interview process, it became clear that ease of use is a feature now expected of all technology. For Drupal, this means improving the content creator experience through a modern administration user interface, drag-and-drop media management and page building, and improved site preview functionality.

The good news is that all of these features are already under development through the Media, Workflow, Layout and JavaScript Modernization initiatives.

Most of these initiative teams meet weekly on Drupal Slack (see the meetings calendar), which gives community members an opportunity to meet team members, receive information on current goals and priorities, and volunteer to contribute code, testing, design, communications, and more.

Goal 3: Improve the site builder experience

Our research also showed that to improve the site builder experience, we should focus on improving the three following areas:

  • The configuration management capabilities in core need to support more common use cases out-of-the-box.
  • Composer and Drupal core should be better integrated to empower site builders to manage dependencies and keep Drupal sites up-to-date.
  • We should provide a longer grace period between required core updates so development teams have more time to prepare, test, and upgrade their Drupal sites after each new minor Drupal release.

We plan to make all of these aspects easier for site builders through the following initiatives:

InitiativeIssue linkStakeholdersInitiative coordinatorStatus
Composer & Core#2958021Core contributors + Drupal AssociationCoordinator needed!Proposed
Config Management 2.0#2957423Core contributorsCoordinator needed!Proposed
Security LTS2909665Core committers + Drupal Security Team + Drupal AssociationCore committers and Security teamProposed, under discussion

Goal 4: Promote Drupal to non-technical decision makers

The fourth initiative is unique as it will help our community to better communicate the value of Drupal to the non-technical decision makers. Today, marketing executives and content creators often influence the decision behind what CMS an organization will use. However, many of these individuals are not familiar with Drupal or are discouraged by the misconception that Drupal is primarily for developers.

With these challenges in mind, the Drupal Association has launched the Promote Drupal Initiative. This initiative will include building stronger marketing and branding, demos, events, and public relations resources that digital agencies and local associations can use to promote Drupal. The Drupal Association has set a goal of fundraising $100,000 to support this initiative, including the hiring of a marketing coordinator.

$54k raised for the Promote Drupal initiative

Megan Sanicki and her team have already raised $54,000 from over 30 agencies and 5 individual sponsors in only 4 days. Clearly this initiative resonates with Drupal agencies. Please consider how you or your organization can contribute.

Fostering community with values and principles

This year at DrupalCon Nashville, over 3,000 people traveled to the Music City to collaborate, learn, and connect with one another. It's at events like DrupalCon where the impact of our community becomes tangible for many. It also serves as an important reminder that while Drupal has grown a great deal since the early days, the work needed to scale our community is never done.

Prompted by feedback from our community, I have spent the past five months trying to better establish the Drupal community's principles and values. I have shared an "alpha" version of Drupal's values and principles at https://www.drupal.org/about/values-and-principles. As a next step, I will be drafting a charter for a new working group that will be responsible for maintaining and improving our values and principles. In the meantime, I invite every community member to provide feedback in the issue queue of the Drupal governance project.

Values and principles alpha

An overview of Drupal's values with supporting principles.

I believe that taking time to highlight community members that exemplify each principle can make the proposed framework more accessible. That is why it was very meaningful for me to spotlight three Drupal community members that demonstrate these principles.

Principle 1: Optimize for Impact - Rebecca Pilcher

Rebecca shares a remarkable story about Drupal's impact on her Type 1 diabetes diagnosis:

Principle 5: Everyone has something to contribute - Mike Lamb

Mike explains why Pfizer contributes millions to Drupal:

Principle 6: Choose to Lead - Mark Conroy

Mark tells the story of his own Drupal journey, and how his experience inspired him to help other community members:

Watch the keynote or download my slides

In addition to the community spotlights, you can also watch a recording of my keynote (starting at 19:25), or you can download a copy of my slides (164 MB).

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Posted April 24, 2018 | 9:11 am

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Merry Xmas and a New Release v2.1.7

We'd like to wish everyone a Merry Xmas and a safe and joyful holiday season!.

What better time is there to release some fixes and improvements for your favorite CMS than Xmas. So here's e107 v2.1.7

New features

  • New admin style added “K-admin inspired”
  • Grid View for Admin interface added (#2794)
  • Option to convert image formats from png or gif to jpeg during import added
  • Pre-release language packs are now also visible in the language manager
  • News-List template now support special styling for the first item
  • Support added for multiple news templates (#2795)
  • {NEWS_IMAGE} Auto Carousel option added to news (#2809)
  • Added {NEWS_RATE} shortcode
  • Added NEWS_LAYOUT constant
  • Social login Yahoo added
  • Multisite navigation support (when using the ‘multisite’ plugin)

Fixes & Improvements

  • HybridAuth upgraded to v2.9.6 and LinkedIn login fixed
  • Fixes for the installation routine on specific server configurations
  • Several fixes to the SEF URLs across all areas
  • Several fixes to the caching functionality (especially in ‘news’)
  • Fixed issue with plugin preferences not saving correctly when value is '0'
  • ‘Voux’ is now set as the default theme during installation
  • LAN fixes, improvements and clean up
  • Several fixes and improvements for backwards compatibility
  • Performance improvements (database, update checks, loading of Glyps)
  • PHP 7 compatibility improvements
  • Fixes to admin and user permissions
  • PHP notices and warnings clean up
  • And many many more bugfixes

For a full list of changes, please go here.

Please see our downloads section to download a copy.

Thank you for continuing to use e107!


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Posted December 24, 2017 | 12:00 pm

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Geeklog Plugins that Support v2.2.0

A number of plugins have now been released which support Geeklog v2.2.0:

These updated plugins also contain new features and bug fixes as well. Please visit the download page of the specific plugin to find out more information. The plugins above can also be found on Github in our Geeklog Plugins Repository.

Note: Older 3rd party Geeklog plugins may not support Geeklog v2.2.0 because they use out dated functions to create a web page. The functions COM_siteHeader and COM_siteFooter have been depreciated and now developers are required to use the function COM_createHTMLDocument to create a web page.

Developers if you have a plugin which supports Geeklog v2.2.0 which has not been included in the list above please comment on this article to give us more information, and we will add it in. Remember you can also submit an article (and upload the file) about your plugin and after review (and editing if required) we will post it on Geeklog.net.

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Posted June 22, 2018 | 7:37 am

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Update on Joomla 4

state of joomla 4

Following the release of Joomla 4.0 Alpha 3, the Joomla 4 Working Group has published below a status update on the anticipated release of Joomla 4.

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Posted June 19, 2018 | 5:25 am

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Nucleus CMS is Back (Sort of)

Despite project close announcement one and a half years ago, some enthusiastic Japanese developers and users have been maintaining Nucleus CMS core.
And today, we are pleased to announce Nucleus CMS 3.70. This is a direct descent of the original Nucleus CMS, supports the same multiple languages.
Major fixes and improvements in this release are including (but not limited to) the following:
  • Enforced password security using phpass library instead of md5 hash
  • Default character code set is now utf-8, not iso8859-1
  • Added new event PreLoadMainLibs
Upcoming version 3.71 is pre-released in Japanese as well. New features in 3.71 are:
  • Fixed vulnerability described in VCE-2011-3760.
  • Support for PHP7 (Fixes in installer, embedded wrapper for mysql functions, etc.)
  • [New] Duplicate Item button in the item list screen
  • [New] Now you can arrange category order
  • ... and more!
Nucleus CMS 3.70 is available for download from download page.

You are always welcome to post suggestions and questions for Nucleus CMS in the same old English support forum.
Also, all the core and major plugins are now maintained on GitHub. Please feel free to submit issues and of course pull requests.

Beside this code base, LMNucleus a fork from Nucleus by Leo is also available at http://nucleus.slightlysome.net/ and GitHub.

Cheers, and happy blogging!
The Japanese Nucleus Team

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Posted January 27, 2016 | 12:24 am

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Google Summer of Code 2018 Student Application Deadline

GSoC.png

Hi all,

We're super excited to be participating in the Google Summer of Code program for the fifth time. The GSoC program gives students a unique opportunity to work with mentors from established open source projects over the summer months. We had a great time taking part in 2017, 2014, 2013, and 2012.

The student application deadline is coming up fast, but you still have two more days to submit or finalize a proposal! We're actively standing by to assist anyone having trouble, so please reach out to our team. The best way to do that is via IRC.

A list of suggested ideas can be found here: https://www.phpbb.com/development/gsoc/ideas/

Thanks!

The phpBB Team

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Posted March 25, 2018 | 1:56 pm

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Plone welcomes four students for the 2016 Google Summer of Code

We welcome these promising students exemplifying great diversity in geography and topics, and wish them a great Summer of Code!

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Posted April 24, 2016 | 5:55 am

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Five Nights at Freddy's 4 Full Version - Feel the fear one last time

Review

Five Nights at Freddy's 4 is the fourth, and last (supposedly) release in the Five Nights at Freddy's saga. Developed and published by Scott Cawthon, this horror game has delighted all the fans of horror games, and has also raised the criticism from those that say that there are too many FNaF games. This time, you are not a security guard fighting for your life against creepy animatronics. Instead, you are a defenseless kid who struggles every night because of his terrifying nightmares (nightmares about creepy animatronics, of course).

Now, animatronics don't kill you, because they are just nightmares, but they can scare you as they have done since forever. Freddy, Bonnie, Chica, and Foxy have come back, and they have brought new nightmare friends with them. Also, the location is not an office anymore. It takes place in your own room, a room with a bed, two doors, and a dark closet. Each part of the room is dangerous since they are places where the animatronics can hide.

Moreover, the mechanics of the game have significantly changed compared to the previous tree installments in the saga. Now, you do not depend on your vision, or the cameras, because in this release, you don't have them. Now, you have to hear; you have to pay attention to every sound, breath, and laugh, because sound indicates where enemies will come from. It's recommended to play with earphones or with a very high volume. You are free to play with a regular sound volume, but you will not be able to hear your enemies.

Are you ready to say goodbye to your beloved animatronics?

As mentioned, the mechanics have changed. Now, you have nothing more than your senses and a flashlight to defend yourself. You have to control both doors, the closet, and the bed behind you. Animatronics can appear in any of the four places. What you have to do is walk bravely to the doors and the closet, listen carefully and if you hear something, close the door as fast as you can and hold it shut until the sound disappears. In case you don't hear anything, use the flashlight to prevent enemies from coming. The bed at your back has a little Freddy fluffy toy, but sometimes dreadful miniature Freddy's appear, followed by Nightmare Freddy himself. You have to shoo them with the flashlight unless you want Freddy to appear. It can seem easy, but the slightest mistake (using the flashlight when you hear a breath, or not closing the doors in time), will bring an end to the game.

Freddy, Bonnie, Chica, and Foxy have come back, and they have brought new nightmare friends with them

Talking about your friends the animatronics, when you download FNaF4, you will have to face six of them, eight if you take into account the "nonofficial" ones. You already know Freddy, Bonnie, Chica, and Foxy (nightmare version) but let me introduce you to Nightmare FredBear and Nightmare (plainly). All the animatronics in nightmare version are decrepit, broken, and especially scary. They have very long sharp teeth and glowing eyes, but Nightmare FredBear and Nightmare have even longer teeth, and they are very dangerous because they are unpredictable. This is especially true of Nightmare, since he is black and semi-transparent. They start appearing on nights 5 and 7, respectively.

Features

In this version, you can check out the main features of Five Nights at Freddy's 4:

  • A new story that reveals what happened in the Bite of the 87
  • A gloomy mini-game that allows you to skip the first two hours of the nights (if you are successful)
  • Nightmare version of the old and well-known animatronics (Bonnie, Freddy, Chica and Foxy)
  • 4 new animatronics: Nightmare, Nightmare FredBear, Plushtrap and Nightmare Cupcake (Chica's cupcake can attack you know)
  • A new location
  • New mechanics based on the sounds

If you like this horror adventure, feel free to visit the developer's official website to discover all the features before you download it.

System Requirements

You can read here the minimum PC system requirements needed to download and play this game:

  • Operating System: Windows XP or later versions
  • Processor: AMD Athlon, Intel Pentium @ 2GHz or better
  • RAM Memory: 2 GB RAM
  • Hard Drive Space: at least 1 GB free available

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Posted August 20, 2015 | 6:19 am

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I'd like to see some features in the next release (pretty please)?

I've been running a very successful board for over ten years now (yay!), but have recently made some changes and would like to be able to add in some features my members have requested more than once.

Some of these are available as 3rd party mods throu...

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Posted June 24, 2018 | 12:46 pm

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The Month in WordPress: May 2018

This month saw two significant milestones in the WordPress community — the 15th anniversary of the project, and GDPR-related privacy tools coming to WordPress Core. Read on to find out more about this and everything else that happened in the WordPress community in May. Local Communities Celebrate the 15th Anniversary of WordPress Last Sunday, May […]

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Posted June 1, 2018 | 2:09 am

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XOOPS PHPMailer Security Patches Released

The XOOPS Development Team is pleased to announce the release of security patches for XOOPS 2.5.8 and XOOPS 2.5.7.2.

These patches includes the latest version of PHPMailer to address a serious vulnerability. All XOOPS users are encouraged to update as soon as possible.

Both full distributions and patch files (from the most recent prior release) for both the 2.5.7 and 2.5.8 series are available.

Any users that are running older XOOPS versions are advised to update to XOOPS 2.5.8.1 now.


Get XOOPS 2.5.8.1

Release files are available on GitHub.

The 2.5.8.1 files are also mirrored on the XOOPS File Repository on SourceForge

Get XOOPS 2.5.7.3

Release files are available on the XOOPS File Repository on SourceForge

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Posted January 1, 2017 | 12:51 am

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